Fusion World
Explore a brand new World (with the map based in real life world map) along with your guild members and compete against the other guilds in the Fusion Monsters Universe. Each Season will bring the same map but with a twist, all the terrain and locations will be randomized in order to provide a fresh new experience.
(It's not off the ideas bookshelf to add a mechanic to travel to iconic gaming maps via special portals spread throughout the map, depending on the community's desire for this feature in the future)
The goal is for guild members to work together in exploring the most they can of each season's map and defeat the challenges set forth by other guilds in the Peanutbutter Temples.
Each Map tile can have one of the following:
Herbs
Plains
Dirt
Mountains (mine stone)
Grass
Forest (chop wood)
Gold Vein
Silver Deposit
Crystal Cave
Sand
Desert Ruins
Chest (inside closed structures or dark areas)
Lava
Lava Ruins
Water
Water Ruins
Island Ruins
Snow
Snow Ruins
Ice
Sunken Treasure
Buried Treasure
Peanutbutter Temple (battle)
Wild Fusemon (10% chance of random battle)
Lairs (boss battle)
The following Herbs can be gathered and used in Guild Base "Potion Station" to brew consumable potions:
Revival Herb (revive potion) found in any terrain
Heal Herb (heal/energy potions) found in any terrain
Spicy Herb (freeze potion) found in Desert & Lava terrain
caused by ice fusemon
Chill Herb (burn potion) found in Water & Snowy terrain
caused by fire fusemon
Stable Herb (paralysis potion) found in any terrain
caused by electric fusemon
Guide Herb (confusion potion) found in any terrain
caused by psychic fusemon
Shake Herb (sleep potion) found in any terrain
caused by ghost fusemon
In the Guild Wars Mode each Fusemon can have one or several of the following TAGS (items can also add TAGS), allowing them to easily explore all the different areas of the map:
Break (stone)
Cut (trees)
Mine (metals)
Lava (walk on lava)
Slide (walk on ice)
Fly (fly over terrain)
Surf (move through water)
Phase (go through walls)
Flash (illuminate dark areas)
Ride (move x2 blocks with 1 energy)
Dive (explore underwater)
Dig (under ground and sand)
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